Friday, July 3, 2026
NVIDIA announces MotionBricks, a single motion generation framework replacing decades of animation technology.
“NVIDIA has announced "MotionBricks," a single motion generation framework that replaces decades of animation technology by generating over 350,000 game and robot movements in real time, achieving a throughput of 15,000 FPS with a 2-millisecond latency. The system handles tasks like picking up a sword in "zombie style”
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Authoritative sources confirm that NVIDIA Research has announced MotionBricks as a single, real‑time motion generation framework for character animation and robot control that can generate over 350,000 different motion skills or clips on one neural backbone, with reported throughput of 15,000 FPS and around 2 ms latency. Descriptions of the system handling tasks such as picking up a sword in a “zombie style” match examples given in coverage of the project, and the claim that it replaces much of traditional animation workflows by generating motions dynamically in real time is broadly consistent with how the technology is presented in NVIDIA’s SIGGRAPH 2026 materials and independent write‑ups.
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Checked July 3, 2026 · we'll re-check as this develops
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- NVIDIA replaced the work game animation engineers have been doing for decades NVIDIA has struck again with a new Al called Motion Bricks. You simply say "pick up that sword in a zombie style," and it generates all the animations in real time, at 15,000 frames per second with a 2-millisecond delay. Available for free
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